

It is no surprise that the combination of gravity and skiing made for one of the most logical game mechanics for the genre which have been used numerous times since. It was the earliest of its kind, and although the levels were timed rather than endless, it inspired the first true games of the genre.

Skiing (1980) was an Atari 2600 title that featured vertical scrolling to give the illusion of downhill movement whilst avoiding obstacles. The genre has its origins in the vertically scrolling video game and side-scrolling video game, rail shooters and platform games of the early 1980s, in particular the earliest titles to use continuous, automatic, or forced scrolling, and those that limited the options of the player to the avoidance or destruction of oncoming obstacles. The player has a game over if they are hindered enough by the obstacles that they are "caught" by whatever is chasing them and die. The game progressively increases in difficulty as time goes on. Some form of points, currency, or other rewards are gained over time by maneuvering in the level or simply staying alive longer. The player's only form of control is to have the character dodge obstacles, either by moving out of the way or using a specific button. Concepts Įndless runners can be side-scrolling, as in the genre's early titles, top-down, or 3D, but the player is placed in a neverending level in which the character automatically moves forward. Its popularity is attributed to its simple gameplay that works well on touchscreen devices.

The genre exploded on mobile platforms following the success of Canabalt, Jetpack Joyride and Temple Run being other popular examples. The method by which the game level or environment appears to continuously spawn before the player is an example of procedural generation. The player's objective is to reach a high score by surviving for as long as possible. Endless runner or infinite runner is a subgenre of platform game in which the player character runs for an infinite amount of time while avoiding obstacles.
